Incredibly Infinite Intimidator (Herrscher of Sentience)

ATK: 436 / CRT: 23

Unparalleled [SP: 0] [CD: 15s]
Throws a brick at enemies, dealing 300.0% ATK of AOE Physical DMG. When used by Herrscher of Sentience, a hit will also restore additional 20 SP and inflict 0.1s Coma and 6 Stun Trauma, and when in burst mode grants the following moves: Basic ATK: Herrscher of Sentience integrates various weapons and repeatedly tapping [ATK] up to 10 times will fire them, dealing 4480% ATK of Physical DMG. However, holding [ATK] will not trigger the Combo ATK Slashes. Special Attack: Tap [ULT] for the Special Attack Divine Prowess. Deals 350% + 700.0% ATK of Physical DMG, inflicts 0.5s Coma and 6 Stun Trauma to struck enemies. CD: 8s. Using this skill leaves a fissure that will remain until Herrscher mode ends and enemies on the fissure cannot be knocked back. Finisher Skill: Tap [Weapon] to trigger Finisher Brick Bully. Deals 1,200.0% + 100% ATK of Physical DMG (Crit rate for this ATK is increased by 100%) in a large range and inflicts 6 Stun Trauma to enemies struck. This attack is regarded as an Ultimate, during which the character triggers Time-frozen Domain, stopping all skill and stage timers. Once released, burst mode will end and the Ultimate will enter a 6s CD.

One as an Army
During burst mode, the character's Physical DMG increases by 15.0%. When used by Herrscher of Sentience, an enemy who already has Impair inflicted by another character will incur 18.0% more Physical DMG rather than the Impair associated with the Spiritual Vanquish area. In other cases, the Impair will be inflicted as normal. When The Best of Both Worlds is triggered, its duration is extended to 16s, while during burst mode all Against All Authority effects will be triggered. The Crit DMG boost for the wielder from Innate Invulnerability will last for the entire round.

High and Mighty
Crit Rate increases by 10.0%. Using this weapon's Active skill to hit an enemy when Herrscher of Sentience is not in burst mode will grant 10 stacks of [Regal]. While the character is on the field, hitting an enemy with an Ultimate or burst mode ATK will consume one stack of [Regal] and recover 2.5 SP and 100 HP, and also increase Total DMG of the next Weapon Skill by 11.0%. Stacks up to 10 times. Trigger Interval: 0.5s. All [Regal] stacks are lost when burst mode ends.

Key of Sentience
In co-op raids, characters' Physical DMG increases by 25.0%.

VN Name: Không Thức Thời-Đập Nát Tất Cả

JP Name: 物識らず・玉石倶に砕く
CN Name: 不識時務•玉石俱摧

Description: The Herrscher of Sentience used its authority to forge a legendary weapon. Like its creator, it has no solid form, so it has earned the alias "Phantasm". Without a physical form, it's forever in flux, but can still perform a myriad of functions. It's said that based on the needs of combat, Infinite Intimidator can immediately take on the appearance of any weapon. Infinite Intimidator doesn't follow the crowd or take cues from others, but instead handles things with freely and follows its instincts — the embodiment of its creator's gallantry and heroism.

Note: Upgrade from Infinite Intimidator